[Artemisia] Event Thoughts
smaschek at hotmail.com
Wed Dec 8 14:48:47 CST 2004
Agreed. Best time I have had was at Uprising this last year with the
unplanned happenings in the Shelter.
----- Original Message -----
From: "Bruce Padget" <bapadget at yahoo.com>
To: <artemisia at lists.gallowglass.org>
Sent: Wednesday, December 08, 2004 11:11 AM
Subject: [Artemisia] Event Thoughts
> For a little over a year, I've been talking to folks -
> dozens of them - about the so-called "magic" moments
> at events. You know, the moments that keep you coming
> back despite the crap. By no means a scientific
> survey, but the answers showed me sufficiently
> consistent patterns to draw some conclusions.
> The vast majority said that their magic times happened
> well after dark. A minority said they had had such
> times very early in the morning. A smaller minority
> said they had such times in the afternoon, when they
> hit the tired-but-not-yet-exhausted phase of fighting.
> The vast majority (at least 95%) said that magic times
> *only* occured in unplanned, unscheduled happenings at
> events. No one said that magic happens only or chiefly
> during planned happenings.
> All agreed that there is no predicting when magic will
> My conclusions:
> First, magic is random. My dad taught me a lot about
> probability. (He is fairly knowledgable in advanced
> physics, but most of his probability lessons seemed to
> involve cards and chips :D) He said the main thing to
> know about probability is that, no matter how small
> the probability of occurence x, given enough trials,
> occurence x becomes a virtual certainty. (Hence the
> maxim in astrophysics that anything not forbidden is
> mandatory. :D)
> In event terms, this means the more events there are,
> and the more you go to, the more likely there is to be
> Second, magic tends to happen at the start and end of
> the day. I've noted a trend -- not entirely imposed
> by site owners -- of Artemisian events starting later
> in the day and ending earlier. By limiting the
> chances for magic in this way, events seem more like
> chores, and the cycle becomes self-reinforcing.
> Third, embrace chaos. At my favorite events, the
> event steward doesn't see his job as planning an
> event. Instead, his job is arrange time and space for
> an event to happen. As one clear example, if you get
> a dozen fighters in the same general area, do you
> *really* think they won't think of anything to do if
> you don't plan melees and tourneys for them?
> I've heard a little talk of a malaise in Artemisia.
> Three solutions that strike me as pretty clear -- more
> events, longer events, less structured events.
> Abbastanza Buon Non E Abbastanza Buono
> bapadget at yahoo.com
> Artemisia mailing list
> Artemisia at lists.gallowglass.org
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