[Artemisia] Melee Madness- RISK game rules
SirMLL at aol.com
SirMLL at aol.com
Tue May 23 16:17:56 CDT 2006
I apologize for adding another e-mail to your (probably) full box, but due
to various problems, the rules for HG Sean's Risk game at Melee Madness haven't
made it to the Loch Salann webpage yet. Therefore...
Melee Madness Risk Game
Map of Artemisia
Groups can only attack bordering groups (We can make a game board and use
Risk pieces). Each group must have a minimum of 4 Heavy weapons fighters
or 4 Rapier
fighters.
The Commander of each group will be given a deck of "Action” cards. The
Action cards are what the groups will do on their turn. The deck will have 3
melee cards (Open field, Staircase and Ramp) for use by either heavy or rapier
combatants, 1 champion card (Maximum 25% of forces) and one Archery Card
(Clout Shoot).
During their turn the Commander of the respective Groups will play an action
card. All action cards used will be considered attackers. The defending
team takes the defensive advantage. (i.e., LS attacks GL on the staircase. GL
would defend the top).
If the attacking Group wins it picks a card from the losing Group’s action
deck. If the attacking group loses it loses a card. Cards are chosen at random
from the deck face down.
The group that takes the last card from an opposing group gets all that
kingdom's assets (Fighters, Archers, Duelists, etc.)
No group can be attacked more than three times in an hour.
Every group will play an action card every hour.
Played cards are discarded.
No more than 2 on 1 attackers vs. defenders, but a larger army can hold the
rest of it's forces in reserve if the defending group successfully repels the
initial attack.
The 2 to 1 rule
i.e. The LS attacks Arrow's Flight with Field battle. LS has 20 to Affeers
5. Only 10 of the LS army can attack AF in the initial engagement. If AF
survives the initial engagement then other LS units can pursue the victory with
AF but not to exceed the 3 to 1 rule.
Royal Guard: Consists of the Crown, King's Champion, Queen's Champion and
Rapier Champion. Any other Kingdom Champions who wish to fight (Archery, Arts
& Sciences, Bard of Artemisia) will also fight with the Crown.
Calling in the Royal Guard- Any defending unit that is outnumbered by 2 to 1
odds may call upon the Royal Guard for assistance.
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